Check out the new forum! All the information there is up-to-date and you can become a part of the community.Go to the Forum
There are currently some issues with the automatic paypal payment, please contact me in discord to find an alternative!
Timing of attacks
Who doesn’t know, you receive a very precisely timed attack from your opponent, or your opponent sends you 4 nobles right after each other, and you can’t do anything on your own, or you have to send fakes for your tribe in the middle of the night at a precise time. The bot can help you with all this, and sometimes better than you can do it yourself.
Basically, you can use the bot to send attacks (and also supports) with an accuracy of a few milliseconds. This opens many possibilities. For example, you can prepare a list of fakes and have them processed automatically overnight. I recommend testing the feature extensively to know exactly how it works in case of an emergency. I would like to point out the possibility to defend
The longer you play, the more likely you are to receive attacks from enemies. These are especially dangerous if noblemen are included. If the opponent only sends one after another, you can retime his troops very precisely with the tribal wars bot.
To do this, click on the map on the attacker’s village and in the context menu on “Schedule Attack”. In the new window, you can select the “Arrival Time” – before that, you calculate the return time based on the enemy troops’ arrival. Since all your troops are faster than the aristocracy, you have a straightforward and efficient way to clean the enemy and possibly ennoble his village.
At some point, you will be attacked by a player with 4 nobles directly behind each other. Don’t panic, there is a solution for this as well. Start a new Scheduled Attack (any target), but pay attention to the milliseconds. These should correspond to the milliseconds where you want to defend between the arriving attacks. Set the “Send Time” to exactly 60 seconds before the attacks. Then stop the attack on any village by hand after exactly 30 seconds. The return milliseconds always correspond to the milliseconds of the send time, so you have a whole second (more than enough) to move your troops between the enemy’s train. Practice the procedure a few times to ensure that everything works out well in case of an emergency.