Scheduled Attacks / Sniping
With the Tribal Wars Bot attacks are automated and executed night and day with an accuracy of a few miliseconds.
With the Tribal Wars Bot attacks are automated and executed night and day with an accuracy of a few miliseconds.
Would you like to launch a major attack at night, but don’t want to interrupt your sleep for it? Or maybe you need to execute a precision attack or time the support between a Noble train? This Tribal Wars Bot let’s you do all of this in your sleep with its exclusive automation feature!
Especially for larger accounts, external tools are necessary to plan offensive actions. This Tribal Wars Bot offers various import options, such as DSWorkbench. Find out which tools are currently supported in this wiki post.
Is your tool not included? Feel free to send me a message and I will try to integrate it.
The longer you play, the more likely you are to receive attacks from enemies. These are especially dangerous if nobles are included. A good way to deal with those attacks is retiming attacks. The ideal time to launch a counter attack, is the second the offensive troups are coming back. Due to the low defense at that stage, the offensive troops will easily be destroyed – and you’ll perhaps have an easy target to noble next.
With the Tribal Wars Bot you can calculate the return-time based on the arrival of the enemy troops, and schedule attacks in the bot and you are done. Since all your troops are faster than the noble of the enemy, you have a straightforward and efficient way to clean the enemy and possibly ennoble his village.
At some point, you will be attacked by a player with 4 nobles directly behind each other. Don’t panic! With the Tribal Wars Bot, you have found the solution against this.
Start a new Scheduled Attack (any target), but pay attention to the milliseconds. These should allign with the exact milliseconds that you plan on defending the incoming attacks. Set the “Send Time” to exactly 60 seconds before the attacks. Then stop the attack on any village by hand after exactly 30 seconds. The return milliseconds always correspond to the milliseconds of the send time, so you have a whole second (more than enough) to move your troops between the enemy’s train. Practice the procedure a few times to ensure that everything works out well in case of an emergency.
Still not quite convinced? You can see the feature in action below and read the up-to-date documentation on the wiki, as the feature might have been improved since the production of the video!